Worgen and Shapeshifting

19 11 2009

Please note this post was originally taken from a thread I started on my guild forums.  The original post can be found here.

So, I have been reading a lot of different blogs, forum posts, and just general speculation all over the place in regards to worgen and their shape-shifting.  From what I can tell the shape-shifting ability is totally voluntary except when fighting and during the initial couple of quests in Gilneas.  From what I understand, for these early initial quests you are required to be in human form for talking to people and accepting quests.

I really would like to see all of the towns take the same stance on worgen as early level Gilneas does by not letting worgen in.  I would like to see it even go so far as to make them kill on sight.  It doesn’t really make a whole lot of sense to why the whole Alliance faction is so lenient to a group of ferocious monsters when their own home was not.

I would like to see that people playing worgen would need to shift back into human form before they port/enter/fly into a town or else they would be attacked.  Once in human form they would have the normal alliance factions, and would be exauhlted (or whatever your rep is) with whoever because the town or faction would all think that the worgen is just another normal human.  They would gain faction/reputation just like every other race does while questing or raiding.  Its just while in the worgen form, while in town it would be like turning on a pvp flag, or had gone to “at war” status with the towns faction.

This would give the game some reason why the worgen have the ability to switch back and forth between forms at will (it would even be a lore-reason which is even better).  I think it would really add to the game and the story to be playing a shunned class that has to more or less hide who they are when in big cities or towns.

What do you all think?








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